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Digital technologies are rapidly changing how culture is consumed, curated and designed, affecting both virtual and in-person art experiences. In this course, we will look at how museum professionals and curators are working online to create new types of cultural and spatial experiences.

Web-based exhibitions and content have seen a renaissance since the beginning of the pandemic as our lives migrated online at an accelerated rate. Startups and large corporate firms are racing to create infrastructure for the metaverse, while artists and curators are inhabiting and experimenting with new platforms to create and exhibit their work. Simultaneously traditional museums are seeing decreased attendance numbers, making it particularly urgent for institutions and cultural practitioners to consider the impact of virtual exhibition-making. Illustrated through examples and references, and accompanied by in-class exercises, course attendants will explore virtual exhibitions together and think through the questions that arise in showing art online.

Core topics include accessibility and affordances of virtual exhibitions, as well as questions of authorship and authenticity. To anchor the debates the course will introduce terminology and technical concepts behind spatial techniques such as 3d modeling, 3d scanning as well as virtual and augmented reality. The sessions are designed to be accessible for any museum professional, designer or artist interested in expanding their view of what exhibition-making is and can be..

Some sessions may use Miro (an online whiteboard). No prior experience is needed, but we recommend exploring it briefly beforehand here.


Image Futurenewmexico, CC BY-SA 4.0, via Wikimedia Commons

Video conferences every Tuesday, from 3pm to 5pmBerlin time CET. Recordings will be available in case you miss a live session!

Week 1. What is virtual exhibition design?

  • What exactly is virtual reality?
  • Definitions and terms
  • Process of designing an online exhibition
  • What is in the toolbox?
  • What is a visitor journey?
  • Realistic vs abstract- Analog vs virtual


Week 2. Online exhibitions - virtual, augmented and hybrid

  • Design considerations for online exhibitions
  • Social web VR
  • Mozilla hubs tour
  • Creating access to exhibitions remotely
  • Virtual vs augmented vs mixed reality


Week 3. Virtual Twins - Techniques and Representation

  • Virtual twins
  • 3D scanning and its use for exhibitions
  • How does 3D scanning work?
  • Digital preservation
  • Real-time rendering
  • Avatar design


Week 4. Ethical considerations for online exhibitions

  • World-building and its impacts
  • Intentional and accidental co-presence
  • Privacy and monetization
  • NFTs and ownership of virtual artworks

Language
Classes are held in English.

Format & Modality
The course is fully online and taught live via Zoom in small, interactive groups to support active learning. Live captioning is available during the sessions.

Schedule
Live sessions take place every (Day) from (Time) (Berlin time, CEST).

Attendance
Live attendance is encouraged to get the most out of the course, but recordings are available if you cannot attend a session.

Course Materials
All course materials—including recordings, readings, and presentations—are available on the Node platform for as long as you wish.

Assignments
Optional assignments are included, with personal feedback from the lecturers to help you apply what you learn. Please note that feedback is provided only during the course dates.

Certificate
A downloadable certificate is available upon course completion.

Technical Requirements
A stable internet connection, a computer with a camera and microphone, and access to Zoom are required.

Questions?
Check our FAQ or contact us via our online form.



Bika Rebek

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